Key design focus was to give players a tool to find items in cluttered areas.
It also calculates the net worth of the scanned items, as a convenience. 
Design
Scan Visual Effect

Material Graph

Material is created as a dynamic material. The "Radius Multiplier" parameter is increased from 0 to 1 with linear extrapolation in 2 seconds to create the effect.

Testing tool made for finalizing the appearance of the effect.

Scan Logic
• A multisphere trace is produced and scannable actors are filtered via blueprint interface.

• Scannable actors details such as name, price... are also gathered via blueprint interface.

• The information widget appearance delay is faked. It's calculated by factoring in the scan speed and distance.
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